QAD tune up... *Update**
#1
QAD tune up... *Update**
I put new strings/cables on, and now I am having a heck of a time getting this rest timed back in, using the TL-1 launcher arm, nocked high. any ideas?
how do you guys set them up?
j
how do you guys set them up?
j
#4
Guest
Posts: n/a
RE: QAD tune up...
ORIGINAL: hmthtrfan
with in 2" of what?
with in 2" of what?
I have played around with letting it drop fast, like 1" of letoff and making it stay to a vertical position for 3-4", and i find 2" to be sufficient.
#10
RE: QAD tune up...
I'm assuming you are using a QAD hunter? If you are using an LD or HD then this is a moot point...
Most of the time with the Hunter models the issue is not the rest being too slow in getting out of the way, its rather that it is bouncing back up and catching the underside of the hen feathers/vanes as they pass over. Thats of course why QAD came up with the LD (Lock-Down) version that has an extra spring to keep this from happening.
Bounce back on the hunter model is a common issue, but it has (in my experience) an easy fix. All I do is move the whole rest forward or backwards in 1/8" increments until the issue is fixed. It actually times the passing of the fletchings to go over when the rest is in mid-bounce rather than at the top of its bounce (sort of like jumping rope I suppose).
There again... this is only applicable if you have a Hunter model.
Most of the time with the Hunter models the issue is not the rest being too slow in getting out of the way, its rather that it is bouncing back up and catching the underside of the hen feathers/vanes as they pass over. Thats of course why QAD came up with the LD (Lock-Down) version that has an extra spring to keep this from happening.
Bounce back on the hunter model is a common issue, but it has (in my experience) an easy fix. All I do is move the whole rest forward or backwards in 1/8" increments until the issue is fixed. It actually times the passing of the fletchings to go over when the rest is in mid-bounce rather than at the top of its bounce (sort of like jumping rope I suppose).
There again... this is only applicable if you have a Hunter model.