Jumping the String...
#11
RE: Jumping the String...
your right...the deer are ducking...but its like Rob said...a duck before a jump...after they go so low they jump and are gone.
i find it amazing that they can do such a thing. i had it happen last year. i learned my problem was shooting an alert deer. wish i knew that before i let loose that arrow...video footage of them ducking is amazing. i forget the real numbers...but within normal hunting range, they have less than a second of arrow flight to duck. amazing they can hear the noise, process it as danger, THEN decide to start to take off, which starts with ducking, which is when most arrows seem to impact them..or miss them completely.
i really wish i knew how to run the numbers...hmmm maybe i could actually....i will read over it tonite...if i get my homework done...id like to see the numbers...
i find it amazing that they can do such a thing. i had it happen last year. i learned my problem was shooting an alert deer. wish i knew that before i let loose that arrow...video footage of them ducking is amazing. i forget the real numbers...but within normal hunting range, they have less than a second of arrow flight to duck. amazing they can hear the noise, process it as danger, THEN decide to start to take off, which starts with ducking, which is when most arrows seem to impact them..or miss them completely.
i really wish i knew how to run the numbers...hmmm maybe i could actually....i will read over it tonite...if i get my homework done...id like to see the numbers...
#13
RE: Jumping the String...
fps 100 150 200 250 300 350 400
yds T I M E
10 .27 .17.12 .09 .07 .06.05
20 .54 .34 .24 .18 .14 .11 .09
30 .81 .51 .36 .27 .21 .17 .14
40 1.08 .68 .48 .36 .28 .23 .18
501.35 .85 .60 .45 .35 .28 .23
60 1.62 1.02 .72 .54 .42 .34 .27
(I did NOT account for the arrow slowing down downrange - too complicated)
Not sure if this is right (I'm no engineer)
Distance (ft) Distance (ft)
__________minus ___________ = time
F/S 1137 ft
#14
Dominant Buck
Join Date: Feb 2003
Location: Blossvale, New York
Posts: 21,199
RE: Jumping the String...
If ya'll would shoot a Guardian they won't hear anything. [8D] Yup, they jump the string...NOT!! Rob has the correct answer. They're preloading so they can make a getaway. If you get a deer that can preload and then jump before the arrow hit... he's too far away and your bow is noisy.LOL
#15
RE: Jumping the String...
The blue numbers are the speed of the arrows, the green numbers are the distance to the target in yards, and the red numbers are how much longer it takes the arrow to reach the target than the sound (assuming I did not make a mistake).
distance
speed 10 20 30 40 50 60
200 0.123404 0.246809 0.370213 0.493617 0.617021 0.740426
220 0.109768 0.219536 0.329304 0.439072 0.548839 0.658607
240 0.098404 0.196809 0.295213 0.393617 0.492021 0.590426
260 0.088789 0.177578 0.266367 0.355155 0.443944 0.532733
280 0.080547 0.161094 0.241641 0.322188 0.402736 0.483283
300 0.073404 0.146809 0.220213 0.293617 0.367021 0.440426
320 0.067154 0.134309 0.201463 0.268617 0.335771 0.402926
340 0.06164 0.123279 0.184919 0.246558 0.308198 0.369837
Below is a graph of the amount of time it takes each item (sound, arrow at 200 fps, 220 fps, etc) to reach the target assuming ideal conditions of a vacuum (i.e. constant speed, no slowing down due to drag). It is close enough to give you an idea of what happens.
distance
speed 10 20 30 40 50 60
200 0.123404 0.246809 0.370213 0.493617 0.617021 0.740426
220 0.109768 0.219536 0.329304 0.439072 0.548839 0.658607
240 0.098404 0.196809 0.295213 0.393617 0.492021 0.590426
260 0.088789 0.177578 0.266367 0.355155 0.443944 0.532733
280 0.080547 0.161094 0.241641 0.322188 0.402736 0.483283
300 0.073404 0.146809 0.220213 0.293617 0.367021 0.440426
320 0.067154 0.134309 0.201463 0.268617 0.335771 0.402926
340 0.06164 0.123279 0.184919 0.246558 0.308198 0.369837
Below is a graph of the amount of time it takes each item (sound, arrow at 200 fps, 220 fps, etc) to reach the target assuming ideal conditions of a vacuum (i.e. constant speed, no slowing down due to drag). It is close enough to give you an idea of what happens.
#17
RE: Jumping the String...
ORIGINAL: quiksilver
fps 100 150 200 250 300 350 400
yds T I M E
10 .27 .17.12 .09 .07 .06.05
20 .54 .34 .24 .18 .14 .11 .09
30 .81 .51 .36 .27 .21 .17 .14
40 1.08 .68 .48 .36 .28 .23 .18
501.35 .85 .60 .45 .35 .28 .23
60 1.62 1.02 .72 .54 .42 .34 .27
(I did NOT account for the arrow slowing down downrange - too complicated)
Not sure if this is right (I'm no engineer)
Distance (ft) Distance (ft)
__________minus ___________ = time
F/S 1137 ft
fps 100 150 200 250 300 350 400
yds T I M E
10 .27 .17.12 .09 .07 .06.05
20 .54 .34 .24 .18 .14 .11 .09
30 .81 .51 .36 .27 .21 .17 .14
40 1.08 .68 .48 .36 .28 .23 .18
501.35 .85 .60 .45 .35 .28 .23
60 1.62 1.02 .72 .54 .42 .34 .27
(I did NOT account for the arrow slowing down downrange - too complicated)
Not sure if this is right (I'm no engineer)
Distance (ft) Distance (ft)
__________minus ___________ = time
F/S 1137 ft
Oh, and I am an engineer.
#18
RE: Jumping the String...
ORIGINAL: quiksilver
Thanks Backwoods - that's the illustration I was going for. Try that graph again - I can't see it. Getting the dreaded red X.
Thanks Backwoods - that's the illustration I was going for. Try that graph again - I can't see it. Getting the dreaded red X.